Stuff from the 90's is da bomb!
Video Games: Goldeneye 007
Release date (in the United States): August 25, 1997
Platform: Nintendo 64
GoldenEye 007′s menu system is presented as an MI6 dossier. Four save files are available to track the player’s progress through the game’s twenty missions, each of which may be played on “Agent”, “Secret Agent” or “00-Agent” difficulty settings, with higher difficulties requiring the player to complete additional and more complex objectives. M, Q, and Miss Moneypenny provide background information on the chosen mission and its goals.
Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the graphics and gameplay, and upon fully completing the game on the 00-Agent difficulty level, an additional “007” setting allows the player to customize the challenge of any mission. When a player chooses the “007” setting, they are presented with a screen entitled ‘SPECIAL OPTIONS:’. There are four options on adjustable horizontal bars. The ‘Enemy health’ and ‘Enemy damage’ can be adjusted between 0 and 1000%. The ‘Enemy accuracy’ and ‘Enemy reaction speed’ can be adjusted between 0 and 100%.
The player’s initial weapon in most missions is James Bond’s Walther PPK, called the PP7 ingame. Most of the game’s firearms are modelled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire and type of ammunition used, and inflict different levels of damage depending on which body part they hit. There are no health-increasing pickups in the game, although armour vests can be acquired to provide a second health bar. Stealth is an important element of the game: in order to avoid gunfights with multiple opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons may be powerful enough to shoot through doors and helmets but are very loud, while others incorporate suppressor or telescopic sight attachments to aid the player in killing enemies discreetly. Also, hiding behind doors and columns is often necessary.
Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives; for example, 007’s in-game watch includes the laser from the GoldenEye film, the remote mine detonator from GoldenEye and Moonraker, and the electromagnet from Live and Let Die.
Clips from the Game